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영화 ‘백룸’ 개봉 앞두고 AI로 티저 직접 만들어봤다…챗GPT·힉스필드 조합 ‘눈길’

AI Backrooms Teaser
이미지 출처: 챗GPT

유튜브 채널 Kane Pixels에서 출발해 독자적인 세계관을 구축한 ‘백룸(Backrooms)’이 영화로 개봉을 앞두고 있다. 끝없이 반복되는 노란 공간, 아무도 없는데 등 뒤에 뭔가 있는 것 같은 묘한 불안감. 그 특유의 분위기를 AI 도구만으로 티저 영상에 담아낼 수 있을까. AI 미디어 AI매터스가 챗GPT(ChatGPT) 이미지 2.0과 힉스필드(Higgsfield)의 시댄스(Seedance) 2.0을 활용해 직접 실험에 나섰다.

챗GPT 이미지 2.0이 최근 업데이트되면서 실제 같은 공간을 묘사하는 능력이 한 단계 향상됐다. 여기에 힉스필드의 시댄스 2.0을 더하자 완성도 높은 영상 클립까지 뽑아낼 수 있었다.

이미지 생성 단계에서는 프롬프트(prompt) 구성 요소를 다섯 가지로 압축했다. 공간, 카메라 구도, 조명, 분위기, 렌더링 스타일이다. 이 다섯 가지를 바탕으로 총 아홉 개 장면의 이미지 프롬프트를 작성한 뒤 챗GPT에 입력하면, 백룸 특유의 분위기를 살린 장면 이미지가 생성된다. 한 가지 팁으로, 모든 장면 이미지를 하나의 채팅방에서 생성하면 톤이 일관된 이미지를 얻을 수 있다.

이미지 중 1.5번 장면은 1번 이미지에서 편집 기능을 눌러 1.5 프롬프트를 입력하는 방식으로 생성한다. 마지막 9번 장면에는 반전 요소로 AI매터스의 캐릭터 ‘매터냥’을 등장시켰다. 로고가 필요한 장면은 가상의 로고 이미지로 대체해 생성하는 것도 가능하다. 프롬프트 전체는 설명란에 무료로 공개했다.

영상 제작은 힉스필드 사이트에서 시댄스 2.0을 활용했다. 이미지를 업로드하면 사용 가능 여부가 표시되는데, ‘엘리지블(Eligible)’은 사용 가능, ‘낫 엘리지블(Not Eligible)’은 사용 불가를 뜻한다. ‘체크 엘리지빌리티(Check Eligibility)’로 표시될 경우 해당 글자를 눌러 엘리지블 상태로 전환하면 된다.

영상 프롬프트는 카메라 구도, 레이어 진행, 조명, 분위기, 디테일 다섯 가지 요소로 구성했다. 총 세 개 클립으로 나눠 제작한 뒤 이어 붙이는 방식을 택했다. 한 번에 길게 뽑으면 크레딧 소모가 크고 의도치 않은 방향으로 생성될 수 있기 때문이다. 영상 프롬프트 역시 설명란에 무료로 공개했으며, 마지막 영상 프롬프트의 고양이 부분만 원하는 대로 바꿔 쓸 수 있다.

이미지를 지정할 때는 골뱅이(@)를 입력해 원하는 이미지를 직접 선택하면 더 나은 결과물을 얻을 수 있다. 생성 시간, 화면 비율, 화질을 설정한 뒤 생성 버튼을 누르면 클립이 완성된다. 세 개의 클립을 이어 붙이고 배경음악(BGM)을 더하면 한 편의 AI 백룸 티저가 완성된다. AI로 만들었다고 쉽게 믿기 어려운 분위기가 연출된다는 평이다.

📌 자세한 내용은 AI매터스 유튜브 채널에서 확인할 수 있다.



AI 이미지 프롬프트 모음

LAYER 1



LAYER 1 — 햇살이 드는 지하실 (코너 샷, 낮)

A cinematic CORNER SHOT (two-point perspective) wide-angle still of an abandoned, 

sunlit basement room with strong geometric window grid shadows. Photo-realistic 

cinematic still with an unsettling, eerie atmosphere. The composition is shot from 

a LOW camera angle, slightly off-center to the LEFT, looking diagonally toward the 

BACK-RIGHT INTERIOR CORNER of the room.

═══════════════════════════════════════════

CRITICAL — CAMERA & COMPOSITION (CORNER SHOT — FIXED):

═══════════════════════════════════════════

– TWO-POINT PERSPECTIVE CORNER SHOT — NOT a flat front view

– Camera positioned in the FRONT-LEFT area of the room, LOW to the floor 

  (approximately 40-50cm above floor)

– Looking DIAGONALLY toward the BACK-RIGHT INTERIOR CORNER where the back wall 

  meets the right wall

– BACK WALL: occupies the left and center portion of the frame, contains the 

  windows and the armchair

– RIGHT WALL: extends from the back-right corner FORWARD toward the camera on 

  the right side, contains the door

– The INTERIOR CORNER where the two walls meet is visible in the UPPER-RIGHT 

  portion of the frame

– Wide-angle lens (18-22mm equivalent)

– 16:9 ultra-wide cinematic aspect ratio

– Floor occupies lower 55-60% of the frame

– Ceiling visible in upper 15-20% with the dome light at top-center area

═══════════════════════════════════════════

SETTING & ARCHITECTURE:

═══════════════════════════════════════════

– Empty rectangular basement room with cream/off-white painted walls

– White acoustic ceiling tiles with a single small dome-shaped ceiling light 

  fixture (TURNED OFF, inactive, no glow)

– Beige/tan colored low-pile carpet floor

– BACK WALL: a row of small horizontal rectangular windows high on the wall, 

  just below the ceiling, with white window grids/muntins dividing them into 

  multiple square panes; tree branches/leaves visible through the glass

– RIGHT WALL: a dark wooden door (closed) with a worn vintage appearance, set 

  into the right wall, appearing angled in perspective

– Plain white air vent grille on the upper portion of the right wall, near the 

  back-right corner

═══════════════════════════════════════════

LIGHTING — BRIGHT SUNLIGHT WITH GRID SHADOWS:

═══════════════════════════════════════════

– STRONG NATURAL SUNLIGHT streaming through the high grid windows on the back 

  wall (afternoon daylight)

– The light creates DRAMATIC GEOMETRIC GRID-PATTERN SHADOWS cast diagonally 

  across the FLOOR and the RIGHT WALL

– The window grid pattern projects as CLEAR CROSS-HATCHED CHECKERBOARD SHADOWS 

  — bright squares of light separated by dark grid lines

– The shadows fall from the upper-back-left, descending diagonally toward the 

  lower-front-right of the frame

– The cross-hatched shadow pattern dominates the floor in the center and right 

  side

– Warm GOLDEN AFTERNOON SUNLIGHT contrasted with deep shadows in the corners

– Heavy chiaroscuro lighting — bright window light area vs deep shadow areas

– NO prismatic rainbow effect — just clean geometric sunlight shadows

– The ceiling lamp is NOT on — only sunlight illuminates the room

═══════════════════════════════════════════

ARMCHAIR:

═══════════════════════════════════════════

– A vintage upholstered wingback armchair with faded distressed floral/paisley 

  pattern fabric (soft beige, dusty pink, muted brown tones), placed AGAINST the 

  BACK WALL directly beneath the windows, in the center-back area of the frame

– High wingback with curved wing sides, rolled armrests, worn seat cushion

– Looks abandoned, dusty, and slightly tattered

– The chair is partially backlit by the sunlight coming through the windows above it

═══════════════════════════════════════════

OTHER ROOM OBJECTS:

═══════════════════════════════════════════

– A DARK WOODEN SHORT BOOKSHELF / CABINET on the LEFT side of the back wall, 

  with a small lower shelf compartment visible, partially in shadow. A few items 

  (possibly books, a small object) visible on top

– SMALL CARDBOARD BOXES and scattered papers/debris on the floor in front of and 

  near the bookshelf

– CRUMPLED DARK BLUE FABRIC or discarded clothing on the floor in the 

  FOREGROUND-RIGHT corner

– Tiny scraps of trash/paper scattered across the floor throughout

– LEFT FOREGROUND: a strong vertical wall edge/column on the far LEFT of the 

  frame creating a dark vertical border (Corner Shot framing element)

═══════════════════════════════════════════

MOOD & STYLE:

═══════════════════════════════════════════

– Photo-realistic cinematic still, like a frame from a psychological thriller 

  or horror film

– Aspect ratio 16:9, ultra-wide cinematic composition

– Muted desaturated color palette: warm beige, cream, tan, with deep brown 

  shadows

– Slight film grain texture

– Shot on ARRI Alexa, anamorphic lens, shallow depth of field

– Reminiscent of films like “The Conjuring,” “Hereditary,” or “Prisoners”

– Sense of abandonment, isolation, quiet dread

– The geometric shadows create a sense of order amidst the abandonment

– No people, no text, no logos

═══════════════════════════════════════════

TECHNICAL DETAILS:

═══════════════════════════════════════════

– Photo-realistic with cinematic quality

– Natural sunlight as the primary light source

– Strong chiaroscuro from window grid shadows

– Subtle film grain

– Slight lens vignetting at corners


Layer 1.5



Layer 1.5 — 타이포 추가 (1P 이미지 편집 버전)

💡 해당 1P_2 프롬프트는 타이포 로고 부분을 원하시는 타이포 로고로 편집해서 사용하시면 됩니다.

Add ONLY the text “B24” at the EXACT CENTER of this existing image as a film production 

logo overlay. DO NOT change, modify, regenerate, or alter ANY other part of the image — 

keep the room, armchair, windows, lighting, shadows, floor, door, bookshelf, and all 

existing objects 100% identical to the original. Only add the “B24” text on top of the 

existing scene.

═══════════════════════════════════════════

POSITION (CRITICAL):

═══════════════════════════════════════════

– Placed at the GEOMETRIC CENTER of the entire frame

– Horizontal position: exactly 50% from the left edge (perfectly centered horizontally)

– Vertical position: exactly 50% from the top edge (perfectly centered vertically)

– The center point of the “B24” text aligns precisely with the center point of the image

– Floating in the middle of the scene as an opening title card

═══════════════════════════════════════════

FONT / TYPOGRAPHY:

═══════════════════════════════════════════

– Classic elegant SERIF typeface

  company logo

– Modified Caslon / Didone-style serif

– The letter “B”: sharp pointed triangular apex, traditional bracketed serifs at the base

– The number “2”: elegant curved top with a flat horizontal baseline

– The number “4”: open-top style (open counter), clean geometric strokes

– High contrast between thick vertical strokes and thin horizontal strokes

– Tight letter spacing — letters almost touching each other

– Upright (no italic), refined and minimalist

═══════════════════════════════════════════

SIZE:

═══════════════════════════════════════════

– Medium-large size

– Total text width approximately 15-17% of the entire frame width

– Letter height approximately 8-10% of the frame height

═══════════════════════════════════════════

COLOR & APPEARANCE:

═══════════════════════════════════════════

– Warm cream / ivory / pale gold color (#F5E6C8 to #EBD9B0)

– Soft, subtle glow as if illuminated by warm projector light

– NO black outline

– NO drop shadow

– NO background box or frame

– NO border

– Semi-opaque, blending naturally with the warm lighting of the scene

– Looks like an authentic film studio production logo, not stamped or pasted on

═══════════════════════════════════════════

STYLE INTEGRATION:

═══════════════════════════════════════════

– Should look like the opening title card of an B24 film

– Match the warm color temperature of the existing scene

– Ethereal and elegant, not bold or intrusive

═══════════════════════════════════════════

STRICT CONSTRAINTS:

═══════════════════════════════════════════

– DO NOT modify the room, walls, ceiling, floor, or any furniture

– DO NOT change lighting, shadows, or colors of the existing scene

– DO NOT add any other text, numbers, symbols, or logos

– DO NOT add visual effects, vignettes, or filters

– DO NOT crop or resize the original image

– ONLY render the “B24” text overlay at the exact geometric center — nothing else


LAYER 2



LAYER 2 — 프리즘 무지개 빛 지하실 (야간)

A cinematic CORNER SHOT (two-point perspective) wide-angle still of a dimly-lit 

Backrooms liminal space basement room with a striking PRISMATIC RAINBOW LIGHT 

EFFECT cast through the windows. Stylized 3D rendered cinematic look with eerie 

supernatural atmosphere. The composition is shot from a LOW camera angle, slightly 

off-center to the LEFT, looking diagonally toward the BACK-RIGHT INTERIOR CORNER 

of the room.

═══════════════════════════════════════════

CRITICAL — CAMERA & COMPOSITION (CORNER SHOT — FIXED):

═══════════════════════════════════════════

– TWO-POINT PERSPECTIVE CORNER SHOT — NOT a flat front view

– Camera positioned in the FRONT-LEFT area of the room, LOW to the floor 

  (approximately 40-50cm above floor)

– Looking DIAGONALLY toward the BACK-RIGHT INTERIOR CORNER where the back wall 

  meets the right wall

– BACK WALL: occupies the left and center portion of the frame, contains the 

  windows and the armchair

– RIGHT WALL: extends from the back-right corner FORWARD toward the camera on 

  the right side, contains the door

– The INTERIOR CORNER where the two walls meet is visible in the UPPER-RIGHT 

  portion of the frame

– Wide-angle lens (18-22mm equivalent)

– 16:9 ultra-wide cinematic aspect ratio

– Floor occupies lower 55-60% of the frame

– Ceiling visible in upper 15-20% with the lamp at top-center area

═══════════════════════════════════════════

CRITICAL LIGHTING — PRISMATIC RAINBOW EFFECT:

═══════════════════════════════════════════

– Faint, weak sunlight filtering through the high grid windows on the BACK WALL

– The light passing through the windows produces a STRONG PRISMATIC CHROMATIC 

  ABERRATION / RAINBOW DISPERSION EFFECT — the window grid shadows projected 

  on the RIGHT WALL and RIGHT FLOOR show distinct rainbow color bands (deep 

  blue, cyan, golden yellow, orange) separating each grid line, as if sunlight 

  passed through a prism or crystal

– The rainbow-tinted grid shadows fall diagonally across the right wall and 

  right portion of the floor, descending from upper-left to lower-right

– The chromatic dispersion is the visual centerpiece — beautiful, ethereal, 

  supernatural

– Each shadow line shimmers with rainbow iridescence, like light through a 

  crystal prism

═══════════════════════════════════════════

CEILING LIGHT (TURNED ON):

═══════════════════════════════════════════

– A single small dome ceiling light fixture in the center of the ceiling, 

  TURNED ON, emitting a SOFT WARM YELLOW GLOW

– The lit dome creates a soft warm halo on the surrounding ceiling tiles

– Acts as a secondary artificial light source alongside the prismatic window light

– Positioned in the upper-center of the frame

═══════════════════════════════════════════

ROOM LAYOUT:

═══════════════════════════════════════════

– Rectangular basement room with cream/off-white painted walls (appearing dim 

  and shadowy due to low light)

– White acoustic tile ceiling

– Dark OLIVE/KHAKI-tinted carpet floor (appearing very dark due to dim ambient 

  light)

– BACK WALL — UPPER LEFT/CENTER: a row of small horizontal grid windows positioned 

  high on the wall, divided by white muntins into multiple square panes, with 

  tree leaves visible through the glass (daylight outside)

– BACK WALL — CENTER: a vintage upholstered wingback armchair with faded 

  distressed floral/paisley pattern fabric, placed against the back wall directly 

  beneath the windows. The chair has visible rolled armrests, a high back, and 

  worn cushions. Looks abandoned and dusty

– LEFT SIDE: a dark wooden short cabinet/nightstand against the left side of 

  the back wall, partially in shadow, with a small lower shelf compartment 

  visible

– RIGHT WALL: a dark vintage wooden door (closed), positioned in the right wall, 

  appearing angled in perspective due to the corner shot view

– BACK WALL — TOP CENTER: a small white air vent grille on the upper portion of 

  the back wall

– RIGHT WALL — TOP: another small white air vent grille on the upper portion 

  of the right wall

– LEFT FOREGROUND: a strong vertical wall edge/column on the far LEFT of the 

  frame creating a dark vertical border (Corner Shot framing element)

═══════════════════════════════════════════

COLOR PALETTE & MOOD:

═══════════════════════════════════════════

– OVERALL VERY DARK and MOODY — deep shadows dominate the scene

– Muted, desaturated dark color palette: deep brown, charcoal, dusty olive, 

  faded cream

– The ONLY vibrant color is the prismatic rainbow shadow on the right side 

  (blues, cyans, yellows, oranges)

– Soft warm yellow glow from the ceiling light contrasts with the cool 

  prismatic shadows

– Heavy chiaroscuro lighting — extreme contrast between the lit dome, the 

  prismatic shadows, and the dark room

– Atmosphere: eerie, supernatural, otherworldly, abandoned, unsettling silence

– Sense of magic-realism, Backrooms liminal mystery, paranormal presence

═══════════════════════════════════════════

RENDERING STYLE:

═══════════════════════════════════════════

– STYLIZED 3D RENDERED look — slightly low-poly, like a horror video game 

  cinematic or animated short

– Photorealistic-leaning but with a slight stylized quality

– Soft volumetric lighting around the ceiling lamp

– Slight lens vignetting darkening the corners

– Subtle film grain texture

– Reminiscent of Kane Pixels Backrooms videos, “Hereditary,” “Annihilation,” 

  liminal space horror aesthetics

– 16:9 ultra-wide cinematic aspect ratio

– No people, no text, no logos


LAYER 3



LAYER 3 — 의자가 바닥에 반쯤 잠긴 방

A cinematic CORNER SHOT (two-point perspective) wide-angle still of an abandoned, 

dimly-lit basement room with an unsettling, eerie Backrooms liminal space atmosphere. 

The composition is shot from a LOW camera angle, slightly off-center to the LEFT, 

looking diagonally toward the BACK-RIGHT INTERIOR CORNER of the room.

═══════════════════════════════════════════

CRITICAL — CAMERA & COMPOSITION (CORNER SHOT — DO NOT CHANGE):

═══════════════════════════════════════════

– This is a TWO-POINT PERSPECTIVE CORNER SHOT — NOT a flat front view

– The camera is positioned in the FRONT-LEFT area of the room, LOW to the floor 

  (approximately 40-50cm above floor)

– The camera is looking DIAGONALLY toward the BACK-RIGHT INTERIOR CORNER where the 

  back wall meets the right wall

– TWO WALLS are clearly visible converging at the back-right corner:

  • BACK WALL: occupies the left and center portion of the frame, mostly facing the 

    camera but at a slight angle — contains the windows and the armchair

  • RIGHT WALL: extends from the back-right corner FORWARD toward the camera on the 

    right side of the frame, clearly angled in perspective — contains the door

– The INTERIOR CORNER where the two walls meet is visible in the UPPER-RIGHT portion 

  of the frame, behind/beside the chair

– Wide-angle lens (18-22mm equivalent) creating expansive perspective with mild 

  natural distortion

– 16:9 ultra-wide cinematic aspect ratio

– Floor occupies lower 55-60% of the frame, stretching from foreground to the back 

  walls

– Ceiling visible in upper 15-20% with the lamp at the top-center

– The composition is NOT symmetrical — it has dimensional 3D depth from the corner 

  perspective

═══════════════════════════════════════════

SETTING & ARCHITECTURE:

═══════════════════════════════════════════

– Empty rectangular basement room with cream/off-white painted walls

– White acoustic ceiling tiles with a single small dome-shaped ceiling light fixture 

  (TURNED ON, GLOWING with WARM YELLOW-AMBER LIGHT)

– Beige/tan low-pile carpet floor

– BACK WALL — a row of small horizontal rectangular windows high on the wall, just 

  below the ceiling, with white window grids/muntins dividing them into multiple 

  panes. THE WINDOWS ARE BLOCKED / BOARDED UP — the glass panes appear DARK, BLACK, 

  OPAQUE, completely sealed off from the outside. NO light, NO view, NO trees 

  visible through them

– RIGHT WALL — a dark wooden door (closed) with a worn vintage appearance, set 

  into the right wall (visible angled in perspective)

– Plain white air vent grille on the upper right wall, near the back-right corner

═══════════════════════════════════════════

LIGHTING:

═══════════════════════════════════════════

– The ONLY light source is the SINGLE DOME CEILING LAMP, emitting a WARM 

  YELLOW-AMBER GLOW

– NO sunlight, NO daylight enters the room (windows are blocked)

– The lamp creates a soft warm halo on the surrounding ceiling tiles

– Warm yellow ambient light falls off into deep shadows at the edges and corners

– Heavy chiaroscuro lighting — bright warm center near the lamp, fading into 

  near-black at the frame edges and corners

– Sickly warm yellow cast tinting all surfaces — Backrooms liminal space lighting

– Nighttime / eternal night atmosphere

═══════════════════════════════════════════

ARMCHAIR (HALF-SUBMERGED IN FLOOR):

═══════════════════════════════════════════

– A vintage TRADITIONAL AMERICAN WINGBACK ARMCHAIR from the 1970s-80s era, placed 

  against the BACK WALL directly beneath the blocked windows, positioned in the 

  center-left area of the frame

– DESIGN DETAILS:

  • HIGH WINGBACK with curved wing-shaped sides flaring outward from the backrest

  • ROLLED ARMRESTS — soft, fully upholstered, rolling outward in a curved scroll

  • SKIRTED BASE — the upholstery fabric extends all the way down to the floor, 

    completely covering any legs (NO visible wooden legs)

  • Plush, padded, soft traditional cushioned design

– FABRIC PATTERN:

  • Faded MUTED FLORAL / PAISLEY pattern in soft beige, dusty pink, muted brown, 

    and cream tones

  • Vintage upholstery aesthetic, slightly worn and dusty

– ★ CRITICAL — HALF-SUBMERGED INTO THE FLOOR:

  • The armchair is HALF-BURIED / HALF-SUNKEN into the floor

  • Only the UPPER HALF of the chair is visible above the carpet — the backrest, 

    wings, armrests, and the top of the seat cushion

  • The bottom half (skirted base, lower frame) is BURIED beneath the floor surface

  • The seat cushion appears to be AT THE SAME HEIGHT AS THE FLOOR — perfectly 

    flush with the carpet

  • The skirted fabric meets the carpet seamlessly, as if merged with the ground

  • Creates a surreal, uncanny visual — the chair seems to grow out of the floor

– Worn, dusty, abandoned appearance

OTHER ROOM OBJECTS:

– A dark wooden short bookshelf/cabinet on the LEFT side of the back wall, partially 

  visible at the LEFT edge of the frame, with a glass bottle on top

– Small cardboard boxes and scattered papers/debris on the floor near the bookshelf

– Crumpled dark blue fabric or discarded clothing on the floor in the FOREGROUND 

  RIGHT corner

– Tiny scraps of trash/paper scattered across the floor

MOOD & STYLE:

– Photo-realistic cinematic still, Backrooms liminal space horror aesthetic

– Aspect ratio 16:9, ultra-wide cinematic composition

– Warm monochromatic SEPIA/AMBER palette: deep brown, honey gold, faded cream, 

  warm khaki — heavy yellow-amber cast across the entire image

– Deep black shadows in the corners and edges, fading to near-black

– Strong lens vignetting darkening the four corners

– Slight film grain texture

– Shot on ARRI Alexa, anamorphic lens, shallow depth of field

– Reminiscent of Backrooms liminal space horror, Kane Pixels videos, “Skinamarink”

– Atmosphere of profound LIMINAL DREAD, existential isolation, sealed-off space

– Surreal uncanny element with the half-submerged chair as the visual anchor

– No people, no text, no logos

CAMERA (REPEATING FOR EMPHASIS — CORNER SHOT):

– LOW-ANGLE WIDE SHOT, eye-level approximately 40-50cm from the floor

– TWO-POINT PERSPECTIVE looking at the back-right corner

– Camera positioned in front-left of the room, slightly off-center

– Back wall visible on the left-center of frame, right wall visible on the right 

  of frame, meeting at a corner in the upper-right

– Photorealistic Backrooms found-footage aesthetic


LAYER 4



LAYER 4 — 무너진 의자, 떨어진 창문

A cinematic CORNER SHOT (two-point perspective) wide-angle still of an empty, 

unsettling Backrooms liminal space basement room. Stylized 3D rendered cinematic 

look with low-poly aesthetic and warm sepia tones. The composition is shot from a 

LOW camera angle, slightly off-center to the LEFT, looking diagonally toward the 

BACK-RIGHT INTERIOR CORNER of the room.

═══════════════════════════════════════════

CRITICAL — CAMERA & COMPOSITION (CORNER SHOT — FIXED):

═══════════════════════════════════════════

– TWO-POINT PERSPECTIVE CORNER SHOT — NOT a flat front view

– Camera positioned in the FRONT-LEFT area of the room, LOW to the floor 

  (approximately 40-50cm above floor)

– Looking DIAGONALLY toward the BACK-RIGHT INTERIOR CORNER where the back wall 

  meets the right wall

– BACK WALL: occupies the left and center portion of the frame, contains the 

  fallen window

– RIGHT WALL: extends from the back-right corner FORWARD toward the camera on the 

  right side, contains the door

– The INTERIOR CORNER where the two walls meet is visible in the UPPER-RIGHT 

  portion of the frame

– Wide-angle lens (18-22mm equivalent)

– 16:9 ultra-wide cinematic aspect ratio

– Floor occupies lower 55-60% of the frame

– Ceiling visible in upper 15-20% with the lamp at top-center area

═══════════════════════════════════════════

ROOM ARCHITECTURE:

═══════════════════════════════════════════

– Empty rectangular basement room with warm cream/pale yellow painted walls

– HORIZONTAL TRIM/MOLDING band running along the walls at chair-rail height 

  (about waist-level), creating a subtle horizontal line dividing the walls

– White acoustic ceiling tiles

– Tan/beige uniform low-pile carpet floor (clean, no debris)

– The room is MOSTLY EMPTY — no bookshelf, no boxes, no clutter

═══════════════════════════════════════════

WINDOWS (ANOMALOUS / FALLEN):

═══════════════════════════════════════════

– The window structure has FALLEN OFF the wall and is now LEANING/RESTING ON THE 

  FLOOR against the back wall (lower portion of the back wall)

– The window frame (with multiple square panes divided by white muntins) sits 

  upright on the floor, propped against the back wall like a picture frame that 

  has been taken down

– A SECOND smaller window frame or panel leans at an ANGLE next to it (tilted, 

  diagonal), as if knocked askew

– The wall ABOVE where the windows used to be is now EMPTY and BLANK — just a 

  flat wall surface where the windows have been removed

– The fallen windows appear DARK/EMPTY on the inside — no glass reflection, just 

  the white grid frames with dark/black panes

– This creates a deeply UNCANNY, WRONG, BACKROOMS-ANOMALY feeling — windows do 

  not belong on the floor

═══════════════════════════════════════════

LIGHTING (CEILING LAMP ONLY):

═══════════════════════════════════════════

– The ONLY light source is a single DOME CEILING LAMP, turned ON, emitting a 

  WARM YELLOW-AMBER GLOW

– The lamp creates a soft warm halo on the surrounding ceiling tiles

– NO sunlight, NO daylight

– Warm yellow ambient illumination across the room, with deep shadows fading toward 

  the corners

– Sickly warm yellow cast tinting all surfaces — Backrooms signature lighting

═══════════════════════════════════════════

ARMCHAIR (★ COMPLETELY COLLAPSED — UNRECOGNIZABLE):

═══════════════════════════════════════════

– What WAS once an armchair is now a SHAPELESS, COLLAPSED, RUINED HEAP of faded 

  floral upholstery — barely recognizable as a chair at all

– ★ CRITICAL — COMPLETELY DESTROYED FORM:

  • The chair has TOTALLY COLLAPSED, DEFLATED, and MELTED into an amorphous lump 

    of fabric and stuffing

  • NO clear chair silhouette remains — no distinct backrest, no proper armrests, 

    no recognizable seat shape

  • The form looks like a CRUMPLED PILE of upholstered fabric and cushions slumped 

    against the back wall

  • Like an old armchair that has been completely caved in, melted, or rotted 

    until it became a shapeless mass

  • One small protrusion might suggest where the backrest once was, but it sags 

    and droops

  • The rest is just a chaotic blob of faded floral fabric folded and crumpled 

    on the floor

  • Looks more like an abandoned pile of clothes or a deflated cushion heap than 

    a piece of furniture

  • If you didn’t know it used to be a chair, you wouldn’t be able to identify it 

    as one — it’s just a wrong, melted, organic-looking mound

– FABRIC: faded muted floral/paisley pattern in dusty pink, beige, muted brown, 

  and cream tones — but the pattern is barely visible through the dust and the 

  crumpled folds

– Positioned against the BACK WALL, slightly to the right of center, near the 

  back-right corner area

– The whole mass sits LOW to the ground, slumped and lifeless

– Deeply unsettling — the absence of recognizable form is more disturbing than 

  any clearly damaged chair would be

═══════════════════════════════════════════

DOOR:

═══════════════════════════════════════════

– A dark wooden door (closed) set into the RIGHT WALL, appearing angled in 

  perspective due to the corner shot view

– The door is mostly in shadow on the right side of the frame

– Vintage worn appearance

═══════════════════════════════════════════

MOOD & STYLE:

═══════════════════════════════════════════

– STYLIZED 3D RENDERED look — slightly low-poly, like a horror video game 

  cinematic or animated short

– Soft warm sepia/amber color palette: pale cream walls, tan carpet, dark wood door

– Warm yellow-amber cast across the entire image (Backrooms signature)

– Deep shadows at the edges and corners, but not pitch black

– Heavy lens vignetting darkening the four corners

– Atmosphere: Backrooms anomaly, liminal space wrongness, deceptively simple 

  empty room with deeply unsettling broken/displaced elements

– The eerie feeling comes from things being WRONG (fallen windows, collapsed 

  unrecognizable chair) rather than from explicit horror

– 16:9 ultra-wide cinematic aspect ratio

– No people, no text, no logos

═══════════════════════════════════════════

TECHNICAL DETAILS:

═══════════════════════════════════════════

– Stylized 3D animation/game cinematic rendering, slightly painterly

– Reminiscent of Backrooms found-footage videos, indie horror game cinematics

– Subtle film grain

– Strong lens vignetting at corners

– The room feels strangely small and enclosed, claustrophobic


LAYER 5



LAYER 5 — 완전히 텅 빈 방

A cinematic CORNER SHOT (two-point perspective) wide-angle still of a completely 

EMPTY Backrooms liminal space basement room. Absolutely no furniture, no objects, 

no windows, no doors — only bare walls, ceiling, floor, and a single ceiling lamp. 

Stylized 3D rendered cinematic look with warm sepia tones. The composition is shot 

from a LOW camera angle, slightly off-center to the LEFT, looking diagonally toward 

the BACK-RIGHT INTERIOR CORNER of the room.

═══════════════════════════════════════════

CRITICAL — CAMERA & COMPOSITION (CORNER SHOT — FIXED):

═══════════════════════════════════════════

– TWO-POINT PERSPECTIVE CORNER SHOT — NOT a flat front view

– Camera positioned in the FRONT-LEFT area of the room, LOW to the floor 

  (approximately 40-50cm above floor)

– Looking DIAGONALLY toward the BACK-RIGHT INTERIOR CORNER where the back wall 

  meets the right wall

– BACK WALL: occupies the left and center portion of the frame

– RIGHT WALL: extends from the back-right corner FORWARD toward the camera on the 

  right side

– The INTERIOR CORNER where the two walls meet is visible in the UPPER-RIGHT 

  portion of the frame

– Wide-angle lens (18-22mm equivalent)

– 16:9 ultra-wide cinematic aspect ratio

– Floor occupies lower 55-60% of the frame

– Ceiling visible in upper 15-20% with the lamp at top-center area

═══════════════════════════════════════════

ROOM (COMPLETELY EMPTY — CRITICAL):

═══════════════════════════════════════════

– ABSOLUTELY EMPTY rectangular basement room

– NO furniture, NO chair, NO sofa, NO armchair

– NO bookshelf, NO cabinet, NO shelves

– NO windows on any wall — completely blank uninterrupted walls

– NO doors — completely sealed unbroken walls

– NO boxes, NO debris, NO clothing, NO trash on the floor

– NO vent grilles, NO outlets, NO decorations

– NO pictures, NO frames, NO objects of any kind

– The room contains ONLY:

  • Bare walls

  • Bare ceiling

  • Bare floor

  • A single ceiling lamp

– The walls are smooth, flat, plain, and completely unbroken — no features, no 

  fixtures, no openings

═══════════════════════════════════════════

ROOM SURFACES:

═══════════════════════════════════════════

– WALLS: smooth, evenly painted warm CREAM/PALE YELLOW drywall — completely plain 

  and featureless, tinted golden by the lamp light

– CEILING: smooth pale ceiling, slightly textured, in the same warm cream tone

– FLOOR: uniform tan/brown low-pile carpet, clean and untouched, stretching across 

  the entire room

– The LEFT FOREGROUND has a thick vertical wall edge/column creating a dark 

  vertical border (this is the camera’s side wall, part of the corner shot 

  framing, not a separate structure)

═══════════════════════════════════════════

LIGHTING (CEILING LAMP — ONLY LIGHT SOURCE):

═══════════════════════════════════════════

– A SINGLE small DOME CEILING LAMP at the top-center of the frame, TURNED ON, 

  emitting a WARM YELLOW-AMBER GLOW

– The lamp creates a soft warm halo of light on the surrounding ceiling area

– This is the ONLY light source — no other lights anywhere

– NO sunlight, NO daylight, NO other artificial lights

– Warm yellow ambient light spreads across the room, with deep shadows fading 

  toward the corners and edges

– Heavy chiaroscuro lighting — bright warm center near the lamp, near-black at 

  the frame edges and corners

– Sickly warm yellow cast tinting all surfaces — Backrooms signature lighting

═══════════════════════════════════════════

MOOD & STYLE:

═══════════════════════════════════════════

– STYLIZED 3D RENDERED look — slightly low-poly, like a horror video game 

  cinematic or animated short

– Warm monochromatic SEPIA/AMBER palette: pale cream walls, tan carpet

– Heavy yellow-amber cast across the entire image (the Backrooms signature)

– Deep shadows in the corners and edges

– Strong lens vignetting darkening the four corners

– Atmosphere: ULTIMATE LIMINAL DREAD — the profound, existential horror of 

  pure EMPTINESS. An infinite, sealed, featureless void of a room. The absence 

  of any object, exit, or feature creates intense claustrophobia and existential 

  isolation

– Feels like being trapped in a sealed cube with no way out

– 16:9 ultra-wide cinematic aspect ratio

– No people, no text, no logos, no objects of any kind

═══════════════════════════════════════════

TECHNICAL DETAILS:

═══════════════════════════════════════════

– Stylized 3D animation/game cinematic rendering, slightly painterly

– Reminiscent of Backrooms found-footage videos, Kane Pixels Backrooms, indie 

  horror game cinematics

– Subtle film grain

– Strong lens vignetting at corners

– The completely empty room creates overwhelming liminal dread through pure 

  absence


LAYER 6



LAYER 6 — 바닥에 테이프 마킹이 있는 빈 방

A cinematic CORNER SHOT (two-point perspective) wide-angle still of a completely 

EMPTY Backrooms liminal space basement room. Absolutely no furniture, no objects, 

no windows, no doors — only bare walls, ceiling, a single ceiling lamp, and 

mysterious tape lines on the floor. Stylized 3D rendered cinematic look with warm 

sepia tones. The composition is shot from a LOW camera angle, slightly off-center 

to the LEFT, looking diagonally toward the BACK-RIGHT INTERIOR CORNER of the room.

═══════════════════════════════════════════

CRITICAL — CAMERA & COMPOSITION (CORNER SHOT — FIXED):

═══════════════════════════════════════════

– TWO-POINT PERSPECTIVE CORNER SHOT — NOT a flat front view

– Camera positioned in the FRONT-LEFT area of the room, LOW to the floor 

  (approximately 40-50cm above floor)

– Looking DIAGONALLY toward the BACK-RIGHT INTERIOR CORNER where the back wall 

  meets the right wall

– BACK WALL: occupies the left and center portion of the frame

– RIGHT WALL: extends from the back-right corner FORWARD toward the camera on the 

  right side

– The INTERIOR CORNER where the two walls meet is visible in the UPPER-RIGHT 

  portion of the frame

– Wide-angle lens (18-22mm equivalent)

– 16:9 ultra-wide cinematic aspect ratio

– Floor occupies lower 55-60% of the frame

– Ceiling visible in upper 15-20% with the lamp at top-center area

═══════════════════════════════════════════

ROOM (COMPLETELY EMPTY — CRITICAL):

═══════════════════════════════════════════

– ABSOLUTELY EMPTY rectangular basement room

– NO furniture, NO chair, NO sofa, NO armchair

– NO bookshelf, NO cabinet, NO shelves

– NO windows on any wall — completely blank uninterrupted walls

– NO doors — completely sealed unbroken walls

– NO boxes, NO debris, NO clothing, NO trash on the floor

– NO vent grilles, NO outlets, NO decorations

– NO pictures, NO frames, NO objects of any kind

– The room contains ONLY:

  • Bare walls

  • Bare ceiling

  • Bare floor with tape lines

  • A single ceiling lamp

– The walls are smooth, flat, plain, and completely unbroken — no features, no 

  fixtures, no openings

═══════════════════════════════════════════

ROOM SURFACES:

═══════════════════════════════════════════

– WALLS: smooth, evenly painted warm CREAM/PALE YELLOW drywall — completely plain 

  and featureless, tinted golden by the lamp light

– CEILING: smooth pale ceiling, slightly textured, in the same warm cream tone

– FLOOR: uniform tan/brown low-pile carpet, clean and untouched

– The LEFT FOREGROUND has a thick vertical wall edge/column creating a dark 

  vertical border (this is the camera’s side wall, part of the corner shot 

  framing, not a separate structure)

═══════════════════════════════════════════

FLOOR TAPE (★ NEW — ONLY OBJECT IN THE ROOM):

═══════════════════════════════════════════

– THIN DARK TAPE LINES stuck to the floor surface, forming a CLOSED IRREGULAR 

  PENTAGONAL/HEXAGONAL SHAPE outlined on the carpet

– The tape is dark brown/black, narrow (like masking tape or duct tape strips), 

  flat against the carpet

– The shape is a CLOSED OUTLINE forming an irregular polygon with the following 

  edges (clockwise from top-left):

  1. TOP EDGE: a long horizontal straight line running across the top

  2. RIGHT EDGE: a long vertical straight line descending from the top-right 

     corner all the way down to the bottom-right corner

  3. BOTTOM EDGE: a short horizontal line at the bottom (only spanning the 

     right portion)

  4. LOWER-LEFT VERTICAL: a short vertical line going UP from the left end 

     of the bottom edge

  5. DIAGONAL EDGE: a DIAGONAL LINE angling UP and to the LEFT, connecting from 

     the top of the short vertical line up to the LEFT end of the top edge — 

     this creates a NOTCHED/ANGLED-CORNER appearance on the LOWER-LEFT side 

     of the shape

– The overall silhouette resembles a rectangle with the LOWER-LEFT CORNER 

  CUT OFF DIAGONALLY (like a chamfered corner)

– All edges are STRAIGHT LINES — no curves

– The shape is located on the FLOOR in the FOREGROUND-RIGHT to MIDDLE-RIGHT area 

  of the frame, lying flat on the carpet

– The tape lines look intentionally placed but mysterious, suggesting some kind 

  of marker, boundary, or unknown purpose

– Adds an unsettling, anomalous detail to the otherwise empty room — a single 

  cryptic geometric outline in an empty space

– The tape is the ONLY object/feature in the entire room besides the lamp

═══════════════════════════════════════════

LIGHTING (CEILING LAMP — ONLY LIGHT SOURCE):

═══════════════════════════════════════════

– A SINGLE small DOME CEILING LAMP at the top-center of the frame, TURNED ON, 

  emitting a WARM YELLOW-AMBER GLOW

– The lamp creates a soft warm halo of light on the surrounding ceiling area

– This is the ONLY light source — no other lights anywhere

– NO sunlight, NO daylight, NO other artificial lights

– Warm yellow ambient light spreads across the room, with deep shadows fading 

  toward the corners and edges

– Heavy chiaroscuro lighting — bright warm center near the lamp, near-black at 

  the frame edges and corners

– Sickly warm yellow cast tinting all surfaces — Backrooms signature lighting

═══════════════════════════════════════════

MOOD & STYLE:

═══════════════════════════════════════════

– STYLIZED 3D RENDERED look — slightly low-poly, like a horror video game 

  cinematic or animated short

– Warm monochromatic SEPIA/AMBER palette: pale cream walls, tan carpet

– Heavy yellow-amber cast across the entire image (the Backrooms signature)

– Deep shadows in the corners and edges

– Strong lens vignetting darkening the four corners

– Atmosphere: ULTIMATE LIMINAL DREAD — the profound existential horror of pure 

  emptiness, broken only by the mysterious tape lines on the floor. The cryptic 

  geometric marking on the floor is more unsettling than any object would be, 

  hinting at some unknown purpose or warning

– 16:9 ultra-wide cinematic aspect ratio

– No people, no text, no logos

═══════════════════════════════════════════

TECHNICAL DETAILS:

═══════════════════════════════════════════

– Stylized 3D animation/game cinematic rendering, slightly painterly

– Reminiscent of Backrooms found-footage videos, Kane Pixels Backrooms, indie 

  horror game cinematics

– Subtle film grain

– Strong lens vignetting at corners


LAYER 7



LAYER 7 — 코너에 작은 아치형 구멍

A cinematic CORNER SHOT (two-point perspective) wide-angle still of an empty 

Backrooms liminal space basement room with a mysterious small arched opening in 

the corner. Stylized 3D rendered cinematic look with warm sepia tones. The 

composition is shot from a LOW camera angle, slightly off-center to the LEFT, 

looking diagonally toward the BACK-RIGHT INTERIOR CORNER of the room.

═══════════════════════════════════════════

CRITICAL — CAMERA & COMPOSITION (CORNER SHOT — FIXED):

═══════════════════════════════════════════

– TWO-POINT PERSPECTIVE CORNER SHOT — NOT a flat front view

– Camera positioned in the FRONT-LEFT area of the room, LOW to the floor 

  (approximately 40-50cm above floor)

– Looking DIAGONALLY toward the BACK-RIGHT INTERIOR CORNER where the back wall 

  meets the right wall

– BACK WALL: occupies the left and center portion of the frame

– RIGHT WALL: extends from the back-right corner FORWARD toward the camera on 

  the right side

– The INTERIOR CORNER where the two walls meet is visible in the CENTER-RIGHT 

  portion of the frame — the mysterious opening is at the base of this corner

– Wide-angle lens (18-22mm equivalent)

– 16:9 ultra-wide cinematic aspect ratio

– Floor occupies lower 55-60% of the frame

– Ceiling visible in upper 15-20% with the lamp at top-center area

═══════════════════════════════════════════

ROOM (EMPTY — ONLY THE ARCHED OPENING):

═══════════════════════════════════════════

– Empty rectangular basement room with smooth warm cream/pale yellow painted walls

– NO furniture, NO chair, NO bookshelf, NO boxes, NO debris

– NO windows on any wall — completely blank uninterrupted walls

– The walls are smooth, flat, plain — no trim, no molding, no decorations

– Smooth pale ceiling tinted golden by the lamp light

– Uniform tan/brown low-pile carpet floor, clean and untouched

– The LEFT FOREGROUND has a thick vertical wall edge/column creating a dark 

  vertical border (part of the corner shot framing)

═══════════════════════════════════════════

ARCHED OPENING (★ CRITICAL — IN THE CORNER):

═══════════════════════════════════════════

– A SMALL ARCHED OPENING / DOORWAY cut into the wall at the BASE of the BACK-RIGHT 

  INTERIOR CORNER where the back wall meets the right wall

– The opening is positioned right where the two walls meet, at FLOOR LEVEL

– SHAPE: like a HALF-ARCH or QUARTER-CIRCLE — flat vertical edge on one side 

  (against the corner), curved arched top transitioning to the floor on the 

  other side, like a doorway sliced in half by the corner

– The arch is asymmetric — it follows the corner where the two walls meet

– SIZE: small — about 60-80cm tall, just large enough for a person to crouch 

  or crawl through

– The inside of the opening is COMPLETELY DARK / PITCH BLACK — leading into 

  unknown blackness, no visible space beyond

– The dark void inside the opening contrasts sharply with the warm-lit walls 

  around it

– The opening looks intentional but mysterious — like a hidden passage, secret 

  tunnel entrance, or anomalous void in the wall

– This is the ONLY feature in the otherwise empty room — the single unsettling 

  detail that breaks the perfect emptiness

– Creates a deeply uncanny Backrooms feeling — suggesting another space exists 

  beyond, hidden in shadow

═══════════════════════════════════════════

LIGHTING (CEILING LAMP — ONLY LIGHT SOURCE):

═══════════════════════════════════════════

– A SINGLE small DOME CEILING LAMP at the top-center of the frame, TURNED ON, 

  emitting a BRIGHT WARM YELLOW-AMBER GLOW

– The lamp creates a strong soft halo of light on the ceiling and the upper 

  portion of the walls around it

– This is the ONLY light source — no other lights anywhere

– NO sunlight, NO daylight

– Warm yellow light spreads across the room, brightest near the lamp and falling 

  off toward the corners

– The dark arched opening absorbs all light — appearing as a stark black void

– Sickly warm yellow cast tinting all surfaces — Backrooms signature lighting

═══════════════════════════════════════════

MOOD & STYLE:

═══════════════════════════════════════════

– STYLIZED 3D RENDERED look — slightly low-poly, like a horror video game 

  cinematic or animated short

– Warm monochromatic SEPIA/AMBER palette: pale cream walls, tan carpet

– Heavy yellow-amber cast across the entire image (Backrooms signature)

– Deep shadows at the edges, with the brightest area around the lamp

– Strong lens vignetting darkening the four corners

– Atmosphere: Backrooms anomaly — an empty featureless room with a single 

  mysterious dark passage in the corner. The eerie feeling comes from the 

  unknown void hidden in the corner, suggesting another reality beyond

– The arched opening invites and threatens at the same time

– 16:9 ultra-wide cinematic aspect ratio

– No people, no text, no logos

═══════════════════════════════════════════

TECHNICAL DETAILS:

═══════════════════════════════════════════

– Stylized 3D animation/game cinematic rendering, slightly painterly

– Reminiscent of Backrooms found-footage videos, indie horror game cinematics

– Subtle film grain

– Strong lens vignetting at corners

– The single dark passage in the corner creates intense liminal mystery


LAYER 8



LAYER 8 — 오른쪽 벽에 큰 아치형 문

A cinematic CORNER SHOT (two-point perspective) wide-angle still of an empty 

Backrooms liminal space basement room with a large mysterious arched doorway 

in the RIGHT WALL near the corner. Stylized 3D rendered cinematic look with 

warm sepia tones. The composition is shot from a LOW camera angle, slightly 

off-center to the LEFT, looking diagonally toward the BACK-RIGHT INTERIOR 

CORNER of the room.

═══════════════════════════════════════════

CRITICAL — CAMERA & COMPOSITION (CORNER SHOT — FIXED):

═══════════════════════════════════════════

– TWO-POINT PERSPECTIVE CORNER SHOT — NOT a flat front view

– Camera positioned in the FRONT-LEFT area of the room, LOW to the floor 

  (approximately 40-50cm above floor)

– Looking DIAGONALLY toward the BACK-RIGHT INTERIOR CORNER where the back wall 

  meets the right wall

– BACK WALL: occupies the left and center portion of the frame

– RIGHT WALL: extends from the back-right corner FORWARD toward the camera on 

  the right side — the arched doorway is cut into THIS WALL

– The INTERIOR CORNER where the two walls meet is visible just to the LEFT of 

  the arched doorway

– Wide-angle lens (18-22mm equivalent)

– 16:9 ultra-wide cinematic aspect ratio

– Floor occupies lower 55-60% of the frame

– Ceiling visible in upper 15-20% with the lamp positioned slightly LEFT of 

  center at the top

═══════════════════════════════════════════

ROOM (EMPTY — ONLY THE LARGE ARCHED DOORWAY):

═══════════════════════════════════════════

– Empty rectangular basement room with smooth warm cream/pale yellow painted walls

– NO furniture, NO chair, NO bookshelf, NO boxes, NO debris

– NO windows on any wall — completely blank uninterrupted walls

– The walls are smooth, flat, plain — no trim, no molding, no decorations

– Smooth pale ceiling tinted golden by the lamp light

– Uniform tan/brown low-pile carpet floor, clean and untouched

– The LEFT FOREGROUND has a thick vertical wall edge/column creating a dark 

  vertical border (part of the corner shot framing)

═══════════════════════════════════════════

LARGE ARCHED DOORWAY (★ CRITICAL — IN THE RIGHT WALL):

═══════════════════════════════════════════

– A LARGE FULL-HEIGHT ARCHED DOORWAY / OPENING cut directly into the RIGHT WALL 

  (NOT the back wall), positioned close to the BACK-RIGHT INTERIOR CORNER

– The doorway is in the RIGHT WALL — the wall that recedes from the back corner 

  forward toward the camera. The doorway faces INTO this wall, meaning anyone 

  walking through it would move PERPENDICULAR to the camera’s view (toward the 

  right side of the room beyond)

– SIZE: large enough for a person to walk through standing upright — 

  approximately 180-200cm tall and 90-100cm wide

– The doorway extends from the FLOOR up to about 70-75% of the wall height

– SHAPE: a CLASSIC SYMMETRIC ARCHED DOORWAY:

  • PERFECT HALF-CIRCLE / ROUNDED ARCH at the top

  • Two STRAIGHT VERTICAL SIDES going down from the arch curve to the floor

  • The opening goes all the way down to the floor (NO threshold visible)

  • Clean, symmetric, intentional-looking architecture

– POSITION: located in the RIGHT WALL, very close to where the back wall and 

  right wall meet at the interior corner. The doorway appears in the CENTER-RIGHT 

  area of the frame

– Because the right wall is angled toward the camera (Corner Shot perspective), 

  the arched doorway is also slightly angled, appearing in perspective

– The inside of the doorway is COMPLETELY PITCH BLACK — leading into total 

  darkness, no visible space, no walls, no floor inside, just an absolute void

– The dark interior of the arch is stark BLACK, completely absorbing all light

– The contrast between the bright warm-lit walls around the arch and the pitch 

  black void inside creates a deeply unsettling effect

– The doorway has NO door, NO frame, NO trim — just a clean arched cutout in 

  the right wall

═══════════════════════════════════════════

LIGHTING (CEILING LAMP — ONLY LIGHT SOURCE):

═══════════════════════════════════════════

– A SINGLE small DOME CEILING LAMP positioned at the TOP of the frame, slightly 

  LEFT of center, TURNED ON, emitting a BRIGHT WARM YELLOW-AMBER GLOW

– The lamp creates a strong bright halo of light on the ceiling and the upper-left 

  portion of the back wall directly beneath it

– This is the ONLY light source — no other lights anywhere

– NO sunlight, NO daylight

– The light is brightest on the LEFT side of the back wall (just below the lamp) 

  and falls off into shadow toward the right side and the arched doorway

– The dark arched opening absorbs all light — appearing as a stark black void

– Sickly warm yellow cast tinting all illuminated surfaces — Backrooms signature

═══════════════════════════════════════════

MOOD & STYLE:

═══════════════════════════════════════════

– STYLIZED 3D RENDERED look — slightly low-poly, like a horror video game 

  cinematic or animated short

– Warm monochromatic SEPIA/AMBER palette: pale cream walls, tan carpet

– Heavy yellow-amber cast across the entire image (Backrooms signature)

– Deep shadows at the edges, with the brightest area around the lamp

– Strong lens vignetting darkening the four corners of the frame

– Atmosphere: Backrooms anomaly — an empty featureless room with a single 

  mysterious arched passage in the right wall leading to absolute darkness. 

  The eerie feeling comes from the unknown void beyond the arch — an invitation 

  and a threat

– The dark archway dominates the composition as the singular focal point

– 16:9 ultra-wide cinematic aspect ratio

– No people, no text, no logos

═══════════════════════════════════════════

TECHNICAL DETAILS:

═══════════════════════════════════════════

– Stylized 3D animation/game cinematic rendering, slightly painterly

– Reminiscent of Backrooms found-footage videos, Kane Pixels Backrooms, indie 

  horror game cinematics

– Subtle film grain

– Strong lens vignetting at corners

– The single large dark arched passage in the right wall creates intense liminal 

  mystery


9



백룸 레벨 0 (무한 복도)

A cinematic CORNER SHOT (two-point perspective) wide-angle still of the iconic 

BACKROOMS LEVEL 0 — the famous infinite yellow rooms / maze-like office space. 

Stylized 3D rendered cinematic look with the signature Backrooms yellow color 

palette. The composition is shot from a LOW camera angle, looking directly at 

a central WALL CORNER / PARTITION facing the camera, with hallways extending 

to both sides revealing the infinite labyrinth beyond.

═══════════════════════════════════════════

CRITICAL — CAMERA & COMPOSITION (CORNER SHOT — FIXED):

═══════════════════════════════════════════

– TWO-POINT PERSPECTIVE CORNER SHOT — looking at the EXTERIOR CORNER of a 

  central partition wall that protrudes toward the camera

– Camera positioned LOW to the floor (approximately 40-50cm above floor)

– The central WALL CORNER is positioned at the CENTER of the frame, with two 

  wall surfaces extending away from the camera on both sides

– LEFT SIDE: a wall extends to the LEFT, revealing an open hallway/room area 

  beyond

– RIGHT SIDE: another wall extends to the RIGHT, revealing another hallway/room 

  area beyond

– The room continues into infinite labyrinthine space on BOTH sides of the 

  central partition

– Wide-angle lens (16-20mm equivalent), creating expansive Backrooms perspective

– 16:9 ultra-wide cinematic aspect ratio

– Floor occupies lower 45-50% of the frame

– Ceiling visible in upper 30-35% with fluorescent light panels

– The composition creates a “fork in the path” feeling — which way to go?

═══════════════════════════════════════════

BACKROOMS LEVEL 0 ARCHITECTURE:

═══════════════════════════════════════════

– An ENDLESS, MAZE-LIKE OFFICE SPACE with no clear exit

– Multiple partition walls creating an irregular labyrinth of corridors and 

  open spaces

– WALLS: smooth MUSTARD YELLOW / WARM YELLOW painted drywall (the iconic 

  Backrooms color)

– WAINSCOTING: a horizontal wood panel band runs along the lower portion of 

  the walls at chair-rail height (about waist-level / 90cm from floor), in a 

  slightly darker yellow/tan wood tone, creating a subtle horizontal divide

– CEILING: classic SUSPENDED ACOUSTIC CEILING TILES in a regular grid pattern, 

  off-white/cream colored

– FLOOR: matted, slightly damp-looking BEIGE/OFF-WHITE LOW-PILE COMMERCIAL 

  CARPET stretching infinitely across the entire space

– The carpet has that uncomfortable “old office” texture and color

– Multiple openings/passages visible leading to MORE identical yellow rooms 

  beyond — suggesting infinite recursion

– The space has no windows, no doors, no clear exit

– Some walls have low half-walls or counter-height partitions visible in the 

  background

═══════════════════════════════════════════

LIGHTING — FLUORESCENT CEILING PANELS:

═══════════════════════════════════════════

– The ceiling is illuminated by EMBEDDED RECTANGULAR FLUORESCENT LIGHT PANELS 

  (the classic flat office ceiling lights — bright rectangular fixtures set 

  flush into the ceiling tile grid)

– Multiple fluorescent panels visible across the ceiling, illuminating the 

  entire space evenly

– The panels emit a BRIGHT WHITE-YELLOW BUZZING LIGHT, casting harsh even 

  illumination across all surfaces

– The combination of yellow walls and fluorescent light creates the iconic 

  SICKLY YELLOW BACKROOMS atmosphere

– Even, flat lighting with subtle shadows — no dramatic chiaroscuro, just the 

  oppressive sameness of fluorescent office light

– The light has a slight BUZZING / FLICKERING quality typical of old commercial 

  fluorescent fixtures

═══════════════════════════════════════════

COLOR PALETTE & MOOD:

═══════════════════════════════════════════

– THE ICONIC BACKROOMS YELLOW palette — saturated mustard yellow walls, cream 

  ceiling, beige carpet

– Everything tinted with the unsettling warm yellow cast

– Heavy YELLOW MONOCHROME aesthetic

– Mild lens vignetting at the corners

– Atmosphere: pure LIMINAL DREAD — the existential horror of being lost in an 

  infinite, uniform, fluorescent-lit office space with no way out

– Eerie silent emptiness, deceptively mundane yet deeply WRONG

– Feeling of being watched, of impending presence, of having “noclipped out 

  of reality”

– Profound CLAUSTROPHOBIA despite the open space — the labyrinth has no exit

═══════════════════════════════════════════

RENDERING STYLE:

═══════════════════════════════════════════

– STYLIZED 3D RENDERED look — slightly low-poly, like a horror video game 

  cinematic

– Mild barrel distortion from the wide-angle lens

– Soft volumetric haze in the distance (the air feels thick and humid)

– Subtle film grain texture

– Slight chromatic aberration at edges (camera artifact)

– Strong lens vignetting darkening the four corners

– Reminiscent of Kane Pixels Backrooms videos, the original Backrooms 4chan 

  photograph, indie horror Backrooms games

– 16:9 ultra-wide cinematic aspect ratio

– The classic FOUND-FOOTAGE / SECURITY CAMERA aesthetic

– No people visible, no text, no logos


LAYER 9 1



LAYER 9 — 고양이 추가 (9P 이미지 편집 버전)

Add ONLY a specific cute cat character to this existing Backrooms Level 0 image. 

The cat is COMPLETELY MELTED/DRAPED against the right wall, in an extremely 

relaxed slouched pose with mouth slightly open. DO NOT change, modify, or alter 

ANY other part of the image — keep the yellow walls, ceiling tiles, fluorescent 

lights, wainscoting, carpet floor, and the entire Backrooms environment 100% 

identical to the original. Only add the cat character on top of the existing 

scene.

═══════════════════════════════════════════

★ CAT POSE — EXTREMELY RELAXED, MELTED, DRAPED AGAINST WALL:

═══════════════════════════════════════════

– The cat is sitting on the CARPET FLOOR on the RIGHT SIDE of the frame, with 

  its entire BACK and SHOULDERS sliding/slumping down against the RIGHT WALL 

  SURFACE — almost MELTING into the wall

– The cat’s body FACES THE CAMERA — full belly and chest exposed, back against 

  the wall behind it

– ★ EXTREMELY SLOUCHED POSTURE: the cat’s torso is leaning back HEAVILY against 

  the wall, almost sliding down — the shoulders are dropped, the spine curves 

  in a relaxed C-shape, the head tilts slightly to one side in lazy contentment

– ★ HIND LEGS: BOTH HIND LEGS ARE STRETCHED COMPLETELY STRAIGHT FORWARD on the 

  floor, fully extended, splayed apart in a wide V-shape — completely loose 

  and relaxed, like a tired person flopped down with legs out

– The hind paws (back feet) flop outward at the ends of the legs, pointing 

  slightly outward in a totally unbothered way

– ★ FRONT PAWS / ARMS: both front paws hang COMPLETELY LIMP and droopy beside 

  the body, dangling lazily on the carpet next to the cat’s hips — looking 

  totally weightless and surrendered, like a sleepy plushie

– The BELLY is clearly visible, soft and rounded, in the relaxed sitting 

  position (since the cat is slumped backward and legs are extended)

– The TAIL drapes lazily to ONE SIDE on the carpet, completely limp

– The HEAD tilts slightly, gently leaning to one side or resting against the 

  wall, in a peaceful drowsy expression

– The overall pose is the iconic “EXHAUSTED CAT MELTING INTO THE WALL” — like 

  a small weary traveler who has just collapsed into a perfect rest position 

  after wandering the eerie Backrooms maze

– The cat looks BLISSFULLY at ease, completely unbothered, almost asleep

– Like a deflated stuffed animal slowly sliding down a wall

– The cat appears as a SMALL FULL-BODY FIGURE, occupying about 25-30% of the 

  frame height

– Fully visible from head to extended hind paws

═══════════════════════════════════════════

CAT APPEARANCE (UNCHANGED):

═══════════════════════════════════════════

– A TUXEDO CAT — black fur on top of head, ears, and upper face; white fur on 

  muzzle, chin, chest, and paws; small pink nose; long white whiskers

– LARGE EXPRESSIVE GREEN EYES — bright vivid emerald/jade green

– ROUND VINTAGE GLASSES with thin black metal frames, perfectly circular lenses

CLOTHING — FULL BODY OLIVE-YELLOW JUMPSUIT (UNCHANGED):

– FULL-BODY ONE-PIECE JUMPSUIT covering the entire body from head to feet

– COLOR: OLIVE-YELLOW / MUSTARD CHARTREUSE — muted dusty yellowish-green-yellow

– FABRIC: quilted/textured fabric with subtle puffy padding

– DETAILS: vertical front zipper line, small dark button, elasticated cuffs at 

  wrists, integrated hood pulled UP over the head framing the face

═══════════════════════════════════════════

FACIAL EXPRESSION:

═══════════════════════════════════════════

– Mouth is SLIGHTLY OPEN in a small cute “o” shape — peaceful, drowsy, content 

  expression

– Tiny pink tongue may be barely visible

– Eyes are half-relaxed, looking softly forward or gently drifting — serene 

  and sleepy

– A gentle, peaceful, deeply contented cuteness — totally at peace

═══════════════════════════════════════════

INTEGRATION:

═══════════════════════════════════════════

– Yellow fluorescent ceiling light from the Backrooms illuminates the cat from 

  above naturally

– Subtle soft shadow under the cat where it sits on the carpet

– Subtle contact shadow on the wall where the cat’s slumped back meets it

– Subtle shadow under the splayed hind legs on the carpet

– The yellow ambient light tints the white fur slightly yellow, blending with 

  the Backrooms environment

– The cat fits within the existing CORNER SHOT composition on the RIGHT side 

  of the frame

═══════════════════════════════════════════

STRICT CONSTRAINTS:

═══════════════════════════════════════════

– DO NOT modify the Backrooms walls, ceiling, floor, lights, wainscoting, or 

  layout

– DO NOT change the camera composition or perspective (CORNER SHOT maintained)

– DO NOT add any other characters, people, or animals

– DO NOT add text, logos, or UI elements

– The clothing must remain a full body olive-yellow jumpsuit (unchanged)

– ONLY add the cat character in the new extremely relaxed melted pose — 

  nothing else changes




영상 프롬프트 모음

영상 1 — Act I: 현실에서 백룸으로 (하강 시작)

A cinematic vertical-descent teaser sequence in the style of Kane Pixels 

Backrooms videos and A24 horror format. The camera performs ONE CONTINUOUS 

VERTICAL DESCENT through 4 successive layers of a basement-style room — a 

side cross-section view like cutting through a dollhouse, passing through 

dark structural gaps between each floor. This is ACT I of the descent — 

starting from natural daylight reality and gradually corrupting into darker 

liminal space.

═══════════════════════════════════════════

CRITICAL — CAMERA & COMPOSITION (CONTINUOUS DESCENT):

═══════════════════════════════════════════

– ONE CONTINUOUS VERTICAL CRANE-DOWN MOVEMENT — smooth, steady, no cuts

– SIDE CROSS-SECTION view — like a dollhouse with one wall removed, revealing 

  stacked room interiors from a parallel side angle

– As the camera descends: upper frame shows BOTTOM of current room (floor, 

  baseboards), middle frame is the DARK STRUCTURAL GAP between floors, lower 

  frame reveals TOP of next room (ceiling, light fixture, upper walls)

– Wide-angle lens (24mm equivalent), slight letterbox black bars at top and 

  bottom during gap transitions

– 16:9 cinematic aspect ratio

– Steady descent speed: approximately one full room revealed every 1.25 seconds

═══════════════════════════════════════════

LAYER PROGRESSION (4 LAYERS REVEALED IN ORDER):

═══════════════════════════════════════════

– @image_1 LAYER 1 (0.0–1.25s): Sun-lit suburban basement room — peeling wallpaper, 

  warm golden afternoon sunlight streaming through small high windows, dust 

  motes drifting in the beams, a single floral wingback armchair facing 

  forward, old wooden bookcase to the left, crumpled blanket on the right

– @image_2 LAYER 1.5 (1.25–2.5s): The SAME room — pale yellow letters “B24” begin to 

  materialize directly above the armchair, opacity rising smoothly from 0% 

  to 100%, the typeface a clean serif glowing softly as if light bleeds 

  through unseen stencils

– @image_3 LAYER 2 (2.5–3.75s): Same room geometry but now darker — fading evening 

  light, the windows narrower, prismatic rainbow refractions scattering 

  across the right wall from somewhere unseen, the armchair still present 

  but in deeper shadow

– @image_4 LAYER 3 (3.75–5.0s): Same room, deep night — windows now blacked-out 

  rectangles, a single sickly yellow ceiling bulb providing dim warm pool 

  of light, the armchair smaller and more isolated, debris scattered on 

  the carpet

═══════════════════════════════════════════

INTER-LAYER STRUCTURAL GAPS:

═══════════════════════════════════════════

– Between each layer, the camera passes through a THICK BLACK STRUCTURAL GAP 

  approximately 30-40% of frame height

– Subtle texture in the gaps — faint hints of wood joists, dust, insulation

– Not pure black — soft amber bleed from rooms above and below

═══════════════════════════════════════════

LIGHTING ARC:

═══════════════════════════════════════════

– @image_1 Layer 1: Natural warm golden afternoon sunlight, visible dust beams

– @image_2 Layer 1.5: Same daylight + self-illuminated B24 letters glow

– @image_3 Layer 2: Cool desaturated dusk, prismatic rainbow shadows on walls

– @image_4 Layer 3: Single dim ceiling bulb, deep night, soft warm pool

═══════════════════════════════════════════

COLOR PALETTE & MOOD:

═══════════════════════════════════════════

– Progressive shift: warm gold → cool dusk → dim night

– Mild lens vignetting at corners

– Atmosphere: gradual disquiet — what begins as ordinary domestic comfort 

  slowly reveals something WRONG underneath

– Eerie silent emptiness, deceptively mundane

═══════════════════════════════════════════

RENDERING STYLE:

═══════════════════════════════════════════

– Heavy 35mm film grain throughout

– Slight chromatic aberration at edges

– ARRI ALEXA aesthetic, photorealistic grounded realism

– Mild barrel distortion from wide-angle lens

– Strong lens vignetting darkening four corners

– Found-footage / architectural cross-section cinematic quality

═══════════════════════════════════════════

AUDIO:

═══════════════════════════════════════════

– Deep sub-bass hum throughout

– @image_1 Layer 1: Natural daytime ambience (faint birds, distant traffic)

– @image_2 Layer 1.5: Faint whispered choral swell rising and fading as B24 appears

– @image_3 Layer 2: Prismatic ringing tone, like a wine glass humming

– @image_4 Layer 3: Dead silence with distant low rumble

– Each structural gap: low rumble of passing through concrete and wood

– NO MUSIC — only raw atmospheric SFX

═══════════════════════════════════════════

END FRAME (for editing handoff):

═══════════════════════════════════════════

– Final frame at 5.0s should rest on @image_4 Layer 3 — the dim night room with the 

  yellow ceiling bulb and isolated armchair — to allow seamless match into 

  Act II video

Total: 5s / continuous vertical descent / 16:9




영상 2 — Act II: 백룸 깊숙이 (하강 계속)

A cinematic vertical-descent teaser sequence in the style of Kane Pixels 

Backrooms videos and indie liminal-horror teaser films. Direct continuation 

of the previous act. The camera resumes its UNBROKEN VERTICAL DESCENT from 

the night room and continues down through 4 DISTINCT SEPARATE rooms of the 

same basement-style room — each layer deeper into sickly yellow liminal decay.

═══════════════════════════════════════════

SEQUENCE ENFORCEMENT (CRITICAL — DO NOT VIOLATE):

═══════════════════════════════════════════

– There are EXACTLY 4 DISTINCT SEPARATE ROOMS shown in strict order:

  @image_1 Layer 3 → @image_2 Layer 4 → @image_3 Layer 5 → @image_4 Layer 6

– Every one of the 4 rooms MUST be shown separately and held for its full

  1.25 seconds — DO NOT skip, merge, blend, or shorten any room

– IMPORTANT: @image_3 Layer 5 and @image_4 Layer 6 are TWO SEPARATE DIFFERENT 

  ROOMS and must BOTH appear distinctly. @image_3 Layer 5 is an EMPTY room with 

  a clean floor. @image_4 Layer 6 is a room with a bold floor outline. Both 

  rooms are clearly visible and well-lit enough to read all surfaces

═══════════════════════════════════════════

GLOBAL EXCLUSIONS (STRICTLY ENFORCE — APPLIES TO EVERY LAYER):

═══════════════════════════════════════════

– The frame is pure clean cinematic camera footage — completely unmarked and

  uninterrupted, with nothing overlaid on the image

– EVERY ROOM HAS A FLAT, SMOOTH, PLAIN CEILING with only a single simple

  flush ceiling light fixture — ABSOLUTELY NO exposed wooden beams, NO joists,

  NO rafters, NO wood-plank ceiling, NO visible structural framing inside any

  room. All ceilings are flat painted drywall

– NO element from one layer may appear in any other layer — each room’s

  contents are strictly isolated

– Only the elements explicitly described for each specific layer may appear;

  nothing else

═══════════════════════════════════════════

CRITICAL — CAMERA & COMPOSITION (CONTINUOUS DESCENT):

═══════════════════════════════════════════

– ONE CONTINUOUS VERTICAL CRANE-DOWN MOVEMENT — smooth, steady, no cuts

– SIDE CROSS-SECTION view — dollhouse cutaway, stacked room interiors

– Upper frame: bottom of current room. Middle: dark structural gap. Lower:

  top of next room being revealed

– Wide-angle lens (24mm equivalent), letterbox black bars at top/bottom

  during transitions

– 16:9 cinematic aspect ratio

– Steady descent: one full room every 1.25 seconds, pausing briefly on each

═══════════════════════════════════════════

LAYER PROGRESSION (4 DISTINCT ROOMS, @image_1 3 → @image_2 4 → @image_3 5 → @image_4 6):

═══════════════════════════════════════════

– @image_1 LAYER 3 (0.0–1.25s): A dim night room with a FLAT SMOOTH CEILING and a

  single sickly yellow flush ceiling light. Blacked-out windows, a small

  floral wingback armchair isolated on the carpet, scattered debris on the

  floor. Nothing else is present in this layer

– @image_2 LAYER 4 (1.25–2.5s): Yellow-stained walls, FLAT SMOOTH CEILING with a

  single yellow flush ceiling light. Removed window panes leaning sideways

  against the wall, a pile of floral fabric crumpled in the corner, no

  armchair. Clean carpet, NO floor markings. Nothing else is present in

  this layer

– @image_3 LAYER 5 (2.5–3.75s): THE EMPTIEST ROOM — four solid blank

  mustard-yellow walls, a FLAT SMOOTH PLAIN CEILING (painted drywall), NO

  windows, NO openings, NO holes, and a completely CLEAN UNMARKED floor. A

  single yellow flush ceiling light glows steadily and the whole room is

  CLEARLY VISIBLE and fully readable — walls, floor, and corners all visible,

  just a touch softer and calmer than the brighter room below it. A quiet,

  muted, empty stillness. Nothing else is present in this layer

– @image_4 LAYER 6 (3.75–5.0s): A clearly BRIGHTER room — four solid blank

  mustard-yellow walls, a FLAT SMOOTH CEILING with a strong yellow flush

  ceiling light, NO windows, NO holes. The clear FOCAL POINT is a bold black

  rectangular outline painted flat on the brightly lit CARPET FLOOR (like a

  stark chalk outline), tracing where an armchair once stood. Slightly

  brighter than the calm @image_3 Layer 5 above it. Nothing else is present in

  this layer

═══════════════════════════════════════════

INTER-LAYER STRUCTURAL GAPS:

═══════════════════════════════════════════

– Between each layer, a THICK FEATURELESS BLACK GAP approximately 30-40% of

  frame height — pure dark void, smooth and empty, only a soft faint amber

  bleed from the rooms above and below

– The gap between @image_3 Layer 5 and @image_4 Layer 6 is clearly defined,

  marking an unmistakable transition between the empty room and the 

  marked-floor room

═══════════════════════════════════════════

LIGHTING:

═══════════════════════════════════════════

– @image_1 Layer 3: dim warm bulb pool, deep night

– @image_2 Layer 4: flat sickly yellow fixture

– @image_3 Layer 5: soft, calm, slightly dimmer even light — but the whole

  room stays CLEARLY VISIBLE, never black

– @image_4 Layer 6: bright even yellow light, the brightest, floor clearly lit

– All four rooms are well-lit enough to read every surface; the difference 

  between Layer 5 and Layer 6 is mainly the floor outline, not darkness

═══════════════════════════════════════════

COLOR PALETTE & MOOD:

═══════════════════════════════════════════

– Mustard yellow monochrome throughout, mild lens vignetting at corners

– Atmosphere: liminal decay — the room emptied @image_3(Layer 5), then

  marked like a grave @image_4(Layer 6)

– Eerie silent emptiness, the existential horror of recursion

═══════════════════════════════════════════

RENDERING STYLE:

═══════════════════════════════════════════

– Heavy 35mm film grain, stylized 3D rendered quality, slightly low-poly

  horror video game cinematic look

– Slight chromatic aberration at edges, mild barrel distortion, strong

  lens vignetting

═══════════════════════════════════════════

AUDIO:

═══════════════════════════════════════════

– Deep sub-bass hum throughout

– @image_1 Layer 3: distant low rumble, dead night silence

– @image_2 Layer 4: faint creaking wood, fabric rustling

– @image_3 Layer 5: complete dead silence, deepest void, only the faintest hum

– @image_4 Layer 6: subtle ringing tone returns, like memory tinnitus

– Each structural gap: low rumble of passing through floors

– NO MUSIC — only raw atmospheric SFX

═══════════════════════════════════════════

START FRAME (continuity from previous act):

═══════════════════════════════════════════

– The very first frame matches the final resting frame of the previous act

  exactly — the dim night room @image_1(Layer 3)

═══════════════════════════════════════════

END FRAME (for editing handoff):

═══════════════════════════════════════════

– Final frame at 5.0s rests on @image_4 Layer 6 — the brightly lit blank yellow 

  room with the bold black rectangular outline on the floor

Total: 5s / continuous vertical descent / 4 distinct rooms / 16:9




영상 3 — Act III: 백룸 도착 + 매터냥 등장 (피날레)

💡 마지막 영상 프롬프트의 고양이 부분만 원하는 캐릭터로 바꿔 쓰시면 됩니다.

A cinematic vertical-descent teaser sequence finale in the style of Kane

Pixels Backrooms videos and indie liminal-horror teaser films. Direct

continuation of the previous act. The camera resumes its UNBROKEN VERTICAL

DESCENT and continues down through 4 DISTINCT SEPARATE rooms of the same

basement-style room, then comes to a complete stop on the final Backrooms

scene with a small chibi cat.

═══════════════════════════════════════════

SEQUENCE ENFORCEMENT (CRITICAL — DO NOT VIOLATE):

═══════════════════════════════════════════

– There are EXACTLY 4 DISTINCT SEPARATE ROOMS, stacked one below the next,

  shown in strict order, each separated by a black ceiling/floor gap:

  @image_1 Layer 6 → [black ceiling/floor gap] → @image_2 Layer 7 →

  [black ceiling/floor gap] → @image_3 Layer 8 → [black ceiling/floor gap] →

  @image_4 Layer 9

– Between each room the camera descends straight down THROUGH the solid black

  structure between floors — the ceiling of the room below plus the floor of

  the room above — a thick black gap. This forces a real downward descent,

  never an in-place change

– Every one of the 4 rooms MUST be shown separately and held for its full

  1.25 seconds — DO NOT skip, merge, blend, or shorten any room

– Each new room is reached by physically DESCENDING down past a black gap into

  a separate room below — never by changing or morphing the previous room in

  place

– IMPORTANT: @image_2 Layer 7 and @image_3 Layer 8 are TWO SEPARATE DIFFERENT

  ROOMS and must BOTH appear distinctly. Both rooms look the SAME in style —

  clean mustard-yellow walls, warm even yellow light — they differ ONLY by the

  size of the wall opening: @image_2 Layer 7 has just a TINY small mousehole low

  near the floor, while @image_3 Layer 8 has a HUGE tall full-height arched

  doorway. The camera DESCENDS from @image_2 Layer 7 down through a black

  ceiling/floor gap into the separate @image_3 Layer 8 below — it must NEVER

  grow or morph the small hole into the big doorway in place

– The camera stops on @image_4 Layer 9 from 3.75s to 7.0s

═══════════════════════════════════════════

GLOBAL EXCLUSIONS (STRICTLY ENFORCE — APPLIES TO EVERY LAYER):

═══════════════════════════════════════════

– The frame is pure clean cinematic camera footage — completely unmarked and

  uninterrupted, with nothing overlaid on the image

– EVERY ROOM HAS A FLAT, SMOOTH, PLAIN CEILING with only a single simple

  flush ceiling light fixture — ABSOLUTELY NO exposed wooden beams, NO joists,

  NO rafters, NO wood-plank ceiling, NO visible structural framing inside any

  room. All ceilings are flat painted drywall (the Backrooms corridor uses

  its classic suspended fluorescent panel ceiling)

– NO element from one layer may appear in any other layer — each room’s

  contents are strictly isolated

– Only the elements explicitly described for each specific layer may appear;

  nothing else

═══════════════════════════════════════════

CRITICAL — CAMERA & COMPOSITION (CONTINUOUS DESCENT):

═══════════════════════════════════════════

– ONE CONTINUOUS VERTICAL CRANE-DOWN MOVEMENT — smooth, steady, no cuts,

  perfectly level, NO rotation, NO tilt, NO panning, NO swinging

– SIDE CROSS-SECTION view — dollhouse cutaway, stacked room interiors

– Upper frame: bottom of current room. Middle: dark structural gap (ceiling of

  the room below + floor of the room above). Lower: top of next room being

  revealed

– Wide-angle lens (24mm equivalent), letterbox black bars at top/bottom

  during transitions

– 16:9 cinematic aspect ratio

– Steady descent: one full room every 1.25 seconds, slowing slightly on each;

  when it reaches @image_4 Layer 9 the descent decelerates and comes to a

  COMPLETE STOP, holding still until the end

═══════════════════════════════════════════

LAYER PROGRESSION (4 DISTINCT ROOMS, @image_1 6 → gap → @image_2 7 → gap → @image_3 8 → gap → @image_4 9):

═══════════════════════════════════════════

– @image_1 LAYER 6 (0.0–1.25s): four solid blank mustard-yellow walls, FLAT

  SMOOTH CEILING with a single yellow flush light, NO windows, NO holes. A

  bold black rectangular outline painted flat on the brightly lit CARPET

  FLOOR. Clearly visible. Then the camera descends DOWN through the black

  ceiling/floor gap. Nothing else is present in this layer

– @image_2 LAYER 7 (1.25–2.5s): a SEPARATE room below — clean mustard-yellow

  walls, FLAT SMOOTH CEILING, warm even yellow light, clean unmarked floor

  (NO outline). The ONLY feature is a TINY small dark mousehole LOW near the

  floor on the far wall. A normal, clean, warmly-lit room. Then the camera

  descends DOWN through the black ceiling/floor gap. Nothing else is present

  in this layer

– @image_3 LAYER 8 (2.5–3.75s): a DIFFERENT SEPARATE room below @image_2 Layer 7,

  reached by descending through the gap — the SAME clean mustard-yellow walls,

  FLAT SMOOTH CEILING, and warm even yellow light as @image_2 Layer 7 (do NOT

  distort or darken the room). The ONLY difference is the opening: a HUGE TALL

  full-height ARCHED DOORWAY on the far wall opening into pure black void. This

  is its own distinct room reached by descending, NOT @image_2 Layer 7 with a

  bigger hole. Then the camera descends DOWN through the final black

  ceiling/floor gap. Nothing else is present in this layer

═══════════════════════════════════════════

INTER-LAYER STRUCTURAL GAPS:

═══════════════════════════════════════════

– Between each layer, a THICK FEATURELESS BLACK GAP approximately 30-40% of

  frame height — the solid structure between floors (the ceiling of the room

  below + the floor of the room above), pure dark void, smooth and empty, only

  a soft faint amber bleed from the rooms above and below, so that two rooms

  are partially visible at once (one above the gap, one below) just like a

  cross-section

═══════════════════════════════════════════

@image_4 LAYER 9 (FINAL ROOM, 3.75–7.0s):

═══════════════════════════════════════════

– @image_4 LAYER 9: the camera descends into the BACKROOMS proper — endless

  wood-paneled mustard-yellow corridors with humming fluorescent ceiling

  panels, mono-yellow carpet extending into infinity, classic Backrooms Level

  0 look, brightly and evenly lit. The camera arrives, decelerates, and STOPS,

  holding still. Sitting against the wall is a small TUXEDO CAT (black-and-

  white face) in an oversized YELLOW ZIP-UP HOODIE ONESIE with round black-

  framed glasses, hood up, paws splayed forward, legs straight out, eyes wide

  and droopy/sleepy. At about 6.5s the cat’s mouth opens lazily and it speaks

  one soft, slow, drawn-out sleepy syllable

═══════════════════════════════════════════

CAT DESIGN DETAIL:

═══════════════════════════════════════════

– Small tuxedo cat (black face mask, white muzzle, black ears), oversized

  yellow zip-up hoodie onesie, hood up, round black-framed glasses, sitting

  upright against the wall, legs straight out, paws splayed, droopy sleepy eyes

– A chibi-style 2D-illustrated character integrated into the live-action

  Backrooms, crisp clean lines on the cat, film grain on the environment

– Small, about 30% of frame height

═══════════════════════════════════════════

LIGHTING:

═══════════════════════════════════════════

– @image_1 Layer 6: warm even yellow flush light, floor clearly lit

– @image_2 Layer 7: warm even yellow light, the small hole emits no light

– @image_3 Layer 8: the SAME warm even yellow light as Layer 7, the big

  doorway void is pure black

– @image_4 Layer 9: classic Backrooms fluorescent ceiling panels, bright

  white-yellow buzzing light, subtle flicker

– All rooms clearly visible and warmly lit; the difference between Layer 7 and

  @image_3 Layer 8 is the size of the opening, NOT lighting or wall shape

═══════════════════════════════════════════

COLOR PALETTE, MOOD & STYLE:

═══════════════════════════════════════════

– Mustard yellow monochrome deepening into full Backrooms yellow

– Mood arc: dread → arrival → unexpected absurd cuteness

– Heavy 35mm film grain, slight chromatic aberration, mild barrel distortion,

  strong lens vignetting, Kane Pixels Backrooms aesthetic

═══════════════════════════════════════════

AUDIO & DIALOGUE (per layer):

═══════════════════════════════════════════

– Throughout: a constant deep sub-bass hum underlies everything. NO MUSIC

– 0.0–1.25s @image_1 (Layer 6): quiet dead-air room tone, a faint high ringing

  tone like memory tinnitus, a soft low rumble as the descent begins

– 1.25–2.5s @image_2 (Layer 7): a thin cold draft whistling faintly from the

  tiny mousehole, a hollow low rumble as the camera passes down through the

  black ceiling/floor gap

– 2.5–3.75s @image_3 (Layer 8): a deeper, wider cold-air sound drawing from the

  huge arched doorway, a low ominous void resonance, the rumble dropping lower

  as the camera descends through the final gap

– 3.75–7.0s @image_4 (Layer 9): the unmistakable BUZZING FLUORESCENT HUM of the

  Backrooms emerges and fills the space, faint distant corridor echo. At about

  6.5s the cat opens its mouth lazily and speaks one soft, slow, drawn-out

  sleepy syllable — “Nyaong…” — half-yawning, slightly bored, trailing off

  into the fluorescent hum. The cat’s mouth movement is simple chibi-style,

  timed to “Nyaong”, not precise lip-sync

═══════════════════════════════════════════

END FRAME:

═══════════════════════════════════════════

– Final frame at 7.0s rests still on @image_4 Layer 9 — the cat in the

  Backrooms corridor, mouth closed, eyes droopy

Total: 7s / continuous vertical descent through 4 rooms, stopping on the final scene / 16:9




영상 스크립트

여러분, 어느 순간 현실에서 ‘뚝’ 하고 떨어져서 똑같은 노란 공간만 끝도 없이 이어지는 곳에 갇힌다면 어떨까요? 분명 아무도 없는데, 자꾸 등 뒤에 뭔가 서 있는 것 같은 느낌. 안녕하세요 AI매터스, 매터냥입니다!

백룸은 현실로 빠져나갈 출구가 좀처럼 보이지 않고 똑같은 공간만 끝없이 반복되는 곳이죠. 그 묘한 불안감과 탄탄한 세계관으로 유명한데요. 그런 백룸이 이번에 영화로 개봉을 앞두고 있습니다. 그런데 때마침 GPT image 2.0이 업데이트되면서, 이런 실제같은 공간을 묘사하는 능력이 한단계 더 좋아졌고, 여기에 Higgsfield에서 Seedance 2.0을 더하니, 퀄리티 높은 영상까지 뽑을 수 있더라고요. 그래서 오늘은 영화 백룸 티저를 AI로 직접 만들어보겠습니다.

그럼 어떻게 만들었는지 흐름만 살짝 보여드릴게요. 백룸 티저 프롬프트는 딱 5가지만 기억하시면 됩니다. 공간, 카메라 구도, 조명, 분위기, 그리고 디테일. 저는 이 5가지를 바탕으로 프롬프트를 짜서 총 9개 장면의 이미지 프롬프트를 만들었어요. 이 프롬프트는 모두 아래 설명란에 무료로 공유해 드릴게요.

이렇게 챗GPT에 프롬프트를 넣고 생성버튼을 누르면, GPT image 2.0이 실제 같은 백룸 티저 장면을 만들어줍니다. 이제 티저에 들어갈 장면 이미지들을 하나씩 뽑아주세요. 참고로 1.5번 이미지는 1번 이미지에서 편집을 누른 다음, 1.5 프롬프트를 넣어 생성하시면 됩니다. 저는 지금 만든 1.5번 이미지를 가상의 로고 (B24)로 대체하여 생성하겠습니다. 그리고 저는 마지막 9번 장면에 반전으로 저 매터냥이 등장하도록 만들어봤어요.

한가지 꿀팁을 드리면, 장면 이미지들을 하나의 채팅방에서 생성하면, 톤이 일관된 이미지를 얻을 수 있으니 참고해 주세요.

자, 이제 이 이미지들로 영상을 만들어볼게요. 먼저 이미지들을 다운받고, Higgsfield 사이트에서 비디오를 누른 뒤 Seedance 2.0으로 들어갑니다. 업로드 미디어를 선택하고, 앞에서 생성한 이미지들을 넣어주세요. 이때 이미지 상태도 한번 확인해 주세요. 엘리지블(Eligible)로 나오면 사용 가능한 이미지, 낫 엘리지블(Not Eligible)로 나오면 사용할 수 없는 이미지라는 뜻입니다. 혹시 체크 엘리지빌리티(Check Eligibility)라고 뜬다면, 글자 부분을 눌러서 엘리지블(Eligible) 상태로 바꿔주시면 됩니다.

여기서 잠깐, 영상이 길어질때는 장면을 나눠서 만든다음 이어붙이는 편이 완성도가 훨씬 높습니다. 한번에 길게 뽑으면 크레딧도 많이 들고 엉뚱하게 생성해 주거든요. 그래서 저는 영상을 3개로 나눠 생성한 뒤 이어붙이려고 합니다.

카메라 구도, 레이어 진행, 조명, 분위기, 그리고 디테일. 저는 이 5가지를 바탕으로 프롬프트를 짜서 총 3개 클립의 영상 프롬프트를 만들었어요. 영상 프롬프트 역시 아래 설명란에 모두 무료로 공유해 드릴 테니, 마지막 영상 프롬프트의 고양이 부분만 원하시는대로 바꿔서 쓰시면 됩니다.

이제 영상으로 만들 이미지들을 고르고, 영상 프롬프트를 넣어주세요. 이미지를 명시하는 단어에 골뱅이(@)를 입력하여 원하는 이미지를 선택하면 더 좋은 결과물을 생성할 수 있으니 참고해 주세요. 이렇게 프롬프트를 넣고 생성 시간과 화면 비율, 화질을 설정한 다음, 생성 버튼을 누르면, 이렇게 AI 백룸 티저 클립 영상이 완성됩니다.

마지막으로 만든 세 개의 클립을 쭉 이어 붙이고 BGM을 넣어주면, 한편의 AI 백룸 티저가 완성됩니다. 보세요, 이 잔잔한 긴장감. AI로 만들었다고는 쉽게 믿기 어려운 분위기죠.

여기서 사용한 프롬프트는 전부 AI매터스 기사로 깔끔하게 정리해서, 아래 설명란 링크에 무료로 올려드릴게요. 지금까지 AI로 백룸티저를 만들어봤습니다. 구독과 알림 눌러주시고 좋아요까지 눌러주시면 더 감사하겠습니다.

이미지 출처: 챗GPT (GPT image 2.0) 생성
영상 출처: Higgsfield.ai에서 Seedance 2.0 생성